this post was submitted on 18 Dec 2024
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I work in VR, I play in VR, including Windows games, all on Linux. No specific problem for me on that front.
How do you work 'in' vr?
Apologies I wasn't clear. I actually I work "on" VR, namely I'm a software developer who write VR/AR code.
Still though... I also do work "in" VR as I have numerous demo where I'm coding in the headset. Most recently you can check this 1min video https://www.youtube.com/watch?v=CGvc4kNXiUY that I did for https://futuretextlab.info/ and it's all open source, cf https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/fot-sloan-companion . To clarify a bit I drag&drop file on my (Linux) filesystem and they are reflected in AR in that example. I can open them, manipulate them, if it's code (here JavaScript and AFrame) it can live reload part of the scene, etc.
I'm also working "in" VR for the NLNet sponsored project xrsh aka XRshell https://nlnet.nl/project/xrsh/ where thanks to WASM we basically put a (small) Linux system with its terminal on a Web page and thus can code and work in the headset.
Maybe they mean that they use flatscreen applications in VR, or maybe they take all their meetings in VRChat.
Not exactly, clarified ;)
Can you provide some context... VR has many devices? Can you make meta shit work?
I'm basically just using Steam with SteamVR on the Index, no tinkering in there.
I also tried other things, e.g. Monado, streaming to headset, etc but in practice I prefer to "just" play when I'm playing and for that the Index works great.
Huh. I have personally found SteamVR to be slow and very flakey, even on Windows. I find using monado I can just play. I guess monado has a bit more initial setup, but I personally found it to be worth it.
Yes, Meta shit actually works quite well using Wivrn apart from it being, well, from Meta. lvra.gitlab.io is a treasure trove of Linux VR info. SteamVR is kinda shit on linux, so using the open source openXR runtime Monado is ideal. I personally use a pimax 5k I got cheap used to play Beat saber and it works quite well. While not complete, there is very promising progress on getting WMR headsets working. The Index, Vive and Vive pro all work with no fiddling though if that's what you're after.