this post was submitted on 19 Dec 2024
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[–] MrScottyTay@sh.itjust.works 49 points 3 days ago (3 children)

It generates FOMO though. I remember when you didn't have to pay for stuff in games, so I personally still find it very shitty to have to buy skins etc.

[–] Zeusz13@lemmy.world 15 points 3 days ago

Yeah, I can see that one. Using dark patterns is not ok

[–] Katana314@lemmy.world 3 points 3 days ago (1 children)

I’m still a bit unsure how plausible it is to make a multiplayer game, keep it updated, and not sell content within the game.

The good devs restrict it to cosmetic options, but I can’t say I’ve moralistically stuck to that kind of perfection - I’m okay with new weapons/characters as long as they stay balanced against old ones. It becomes a sort of hazy issue.

[–] MrScottyTay@sh.itjust.works 3 points 3 days ago* (last edited 3 days ago) (1 children)

Halo 3 and other games of it's time did well enough, and the multiplayer for them lasted way longer than most live service games.

Actual DLC was better than FOMO cosmetics in my opinion.

[–] Katana314@lemmy.world -1 points 2 days ago (1 children)

Hello? Halo 3 sold map packs, and possibly other things I’m not remembering.

That’s setting aside that Halo 3 was an exclusive. It wasn’t made to sell itself - it was made to sell Xboxes.

[–] MrScottyTay@sh.itjust.works 2 points 2 days ago

Yep, map packs are dlc. And it wasn't alone. Every multiplayer game worked like that at the time. Exclusive or not.