this post was submitted on 14 Dec 2024
94 points (99.0% liked)
Games
32946 readers
854 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There's one town tileset, there's one dungeon tileset that gets palette swapped, there's one cave tileset that gets palette swapped, there's a relatively small number of music tracks you'll be hearing a lot.
The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you'd have to have played the PAL version to know what you're doing. One of the few broken games I'm aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There's a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we've been with them this whole time and they're just people, the same dialog plays out the same way but it's much more casual. "Come forth and show thyself!" becomes "Come out and show yourself." Probably my favorite detail of the whole series.