Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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Hooo niice will be rocking that cleric for.Xmas! Is there anything else coming up? Not saying a new char isn't much just curious.
There will be other changes, of course, but I'm not planning for v3.0 to have any significant new content aside from the Cleric.
Any chance of returning the Stone of Disarming?
Throwing sheep 🐑 onto the traps is disturbing.
The blood.
The bleating.
They haunt my nightmares.
No plans to return disarming stones, but I am aware that people would like a more accessible trap-cancel effect from alchemy.
Yes, and throwing sheep will still trigger things like the alarm traps that alert everyone in the dungeon. I stay on version 2.5.2 because of this.