this post was submitted on 21 Nov 2024
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I didn't find those sections at the beginning of the game very fun, sort of a trial by fire. I think checkpoints or a save anywhere system would have pretty much solved it though.
IIRC the reason you were being stealthy is because the faction wasn't supposed to know you were there. If you start blasting how will that work story wise?
Dead grunts tell no tales
I would gladly sacrifice the entire concept of storytelling in video games for even something as small as “no more forced stealth”.
I don't mind it when it's done well, just as some more diverse gameplay to change things up. The problem is that it's often done in the most annoying way possible where it just becomes a dumb timing puzzle that you need to memorize in sections and it ends up being almost impossible to do it right the first time.