this post was submitted on 11 Nov 2024
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(By game size he means scope of the game and huge open world maps, not game install size)

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[–] ampersandrew@lemmy.world 97 points 3 days ago (12 children)

Here's hoping! Not only has it ruined a lot of once-smaller games, but it's also largely responsible for ballooning development budgets, so let's get that down to something sustainable.

[–] massive_bereavement@fedia.io 47 points 3 days ago (6 children)

One of the most egregious cases for me was Assassin's Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.

If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin's whatever games.

Opposite to this, there was "Still Wakes the Deep", which is a rather short but plentiful game.

[–] zante@slrpnk.net 5 points 3 days ago (1 children)

Well, the clue is in the name I guess !

That said, I never got bored of odyssey. It was was just a beautiful place to hang out. The game engine was amazing. With NPCs going about their business etc.

I wish someone would just use that engine for more stuff .

[–] massive_bereavement@fedia.io 5 points 3 days ago

I meant it that I really enjoyed the setting, the characters and some game mechanisms. I just hated this need of making the game seemingly endless by repetition, and I wished I didn't have to be level X to be able to do Y, because the only way to level up was churning (for me that's a no bueno).

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