this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[–] Maxxie@lemmy.blahaj.zone -1 points 2 weeks ago (7 children)

I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?

Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.

[–] levzzz@lemmy.world 5 points 2 weeks ago (1 children)

Most games already do this lol Cheats usually don't do anything that is technically impossible to do on a vanilla client, just highly improbable

[–] Maxxie@lemmy.blahaj.zone 2 points 2 weeks ago

True, can't think of how would you combat a cleverly written aim-bot.

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