this post was submitted on 17 Oct 2024
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So, the question seems vague but I will elaborate.

I’m a software developer, but I don’t do games; yet I have an urge to try and make something.

It just seems so overwhelming, I know I want to make a game where the main character is a cat and you have to complete missions, but where do you even begin. Where does the art come from? How do you refine your idea, if all you know is you want a cat game? How do you choose an engine? Do you just start with the basics and get a cat walking around and see what comes next? If you can’t hash out the idea then so you have a right to even try and make a game? Is it best to follow tutorials to get used to making games? I feel the answer to that is no as before I become a software developer, tutorial hell was a thing and I realised I needed to make things for me to actually learn.

Sorry for all the questions, this was just a stream of thought.

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[–] bjoern_tantau@swg-empire.de 9 points 4 weeks ago (2 children)

Either you learn how to make the assets, use free ones, buy them or commission someone.

Hard to believe, because it's such a high quality product. But every asset used in Diarrhea 4 was free. Apart from the fart noises. Those were made entirely by me.

Thanks I don’t think I could make my own assets but I’ll keep in mind that you can get very good ones.

Also, that game is weird 😂

[–] CaptDust@sh.itjust.works 2 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Damn they made four of those turds? Series could have ended at #2, was the real high point.

[–] bjoern_tantau@swg-empire.de 3 points 4 weeks ago* (last edited 4 weeks ago)

When everyone described them as turds they thought they were doing something right.