this post was submitted on 08 Oct 2024
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Why would you expect pausing a game to use less memory?
It should at least use less CPU. What work could it be doing other than playing the music?
I agree with that, though I suspect it's still running the full render pipeline in the background but I was particularly confused about why OP expected memory usage to drop
Yeah I agree with you there. I'd say the OS should at least cache some of that to swap after X minutes of activity in preparation of a full suspend, but yeah in principle the memory shouldn't change.
IIRC there was a game that when you open a pause menu ran at like 1000 fps, frying people's GPUs
It was Amazon's MMO. Not that it was the game's fault for causing physical damage but the main menu's framerate was uncapped. The funny thing is that's the only thing that was publicised and now remembered from the release of that game.
I've heard that Factorio did that for a bit