this post was submitted on 05 Oct 2024
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The reason why it might be fucked up is that while the KoL guys might design such a system to create game design that is fulfilling to all these groups, the MBA in charge of the development of an AAA game is going to be "how do we best monetize all these motivations", as in "how do we exploit all these disparate personalities to make this game as fucked up addictive as possible for everyone".
There are remarkably few MBAs acting as creative directors, but it's true that the place where the motivations framework thing is most popular is triple A games as a service stuff. Honestly, it's mostly used as a way for creatives just doing game designery things to explain how the game designery things align with the marketingy things and the businessy things. That's part of why I don't love it, it doesn't really do much, it's mostly a translation layer.