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Unity scraps runtime fee, hikes subscriptions instead
(www.theregister.com)
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"Hikes Subscriptions" - A bit sensationalist.
A ~7% increase from $2040 to $2200 for a single yearly seat isn't exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn't that big of a jump when you put it into perspective.
Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.
Unity Enterprise requires $25 MILLION in revenue. If you're making that much money you can absolutely afford a 25% price increase on your Unity license.
If I were to lose 25% of my profits to a price hike, our business would suffer. As would all of us in the business. The stress would be real.
To those businesses that can absorb a 25% increase, and the staff are not hurt, and be OK that's great.
This wouldn't be 25% of your profit, it's just increasing one of your expenses by 25%. ~~It looks like it's going up to $3000.~~
Edit: Enterprise price is negotiated with each company, so there's not a set subscription price. But it's still just the price of one expense, not a portion of total profits.