this post was submitted on 13 Sep 2024
189 points (98.0% liked)
Games
32463 readers
1229 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If I were to lose 25% of my profits to a price hike, our business would suffer. As would all of us in the business. The stress would be real.
To those businesses that can absorb a 25% increase, and the staff are not hurt, and be OK that's great.
This wouldn't be 25% of your profit, it's just increasing one of your expenses by 25%. ~~It looks like it's going up to $3000.~~
Edit: Enterprise price is negotiated with each company, so there's not a set subscription price. But it's still just the price of one expense, not a portion of total profits.
You aren't losing 25% profit. The cost of your Unity Enterprise license that you pay once each year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.
And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.