this post was submitted on 26 Aug 2024
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According to this post, you can use the
--gpu-index <index>
argument to specify a GPU index Godot should use. Only possible if it's using the Vulkan renderer.Thanks for the link. I tried running that, but it seems to fail loading the noveau-driver (I have the proprietary Nvidia-drivers installed, as far as I know I don't have noveau installed). Does Godot in some way depend on using noveau, and can I install that alongside the proprietary drivers?
This is the output from running with index 0 (as you can see, I'm using a Flatpak build, if that would make a difference?). Index 1 did not use the Nvidia-card, but rather llmvpipe or something (I'm guessing CPU-emulated card?), and that was extremely slow.
The second block is after loading the project where it switches to Vulkan from OpenGL.
I'll try the on-demand thing mention in the same post tomorrow, I've yet to ever try running that instead of either dGPU completely on or off.
Are you sure you don't have the open source drivers? Try removing it. Also could you tell me which distro you're using?
I thought I was sure, but I do have it installed it turns out:
Removing it would not cause me any trouble?
I'm on Tuxedo OS 3.
Ok, so something I should have tried immediately is using something other than the Flatpak build. Downloading the executable straight from godotengine.org worked fine.
Would still be good if the Flatpak would work. Should maybe report this here?
Glad it worked. Though it seems like none of the flatpaks are official, so reporting it to the Godot devs mean nothing.