this post was submitted on 11 Aug 2024
38 points (100.0% liked)

Godot

6005 readers
4 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] PopOfAfrica@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

I just wrote a scaling script to find the difference between a target resolution in my case 1080p and whatever resolution you are currently using and then I have it find the proportionality between the two in order to scale.

That way I can just lay out my UI however I want it will always be the same size regardless of the resolution.

It really lets you focus on art woth the theme editor instead of messing around with columns and rows.