this post was submitted on 17 Jul 2023
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Gaming

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Another "always online" game that forces people to connect to internet while playing single player.

Even though most people do have internet access these days, it is still not a good development when you consider some places have less stable internet than others. And also what happens to the game when the server shuts down.

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[–] bermuda@beehaw.org 35 points 1 year ago* (last edited 1 year ago) (3 children)

I'm not a payday person so I have no horse in this race, but this is still such utter horseshit. The more games that continue to do this where it is completely unnecessary, the further away the date is when devs stop doing this bullshit.

but I do believe you will have to have a connection in order to play cause it's made in the Unreal Engine, it's using cross-progression, crossplay, I do believe we need you to be online," said Listo.

this person should be a politician

[–] BlushedPotatoPlayers@terefere.eu 7 points 1 year ago (1 children)
[–] JustEnoughDucks@feddit.nl 16 points 1 year ago (1 children)

Nothing. It is literally just word vomit + lying to shut people up about the issue because "it needs to happen."

That's why the politician comment hits. Word vomit + lies is their standard operating procedure.

[–] bermuda@beehaw.org 3 points 1 year ago
[–] MJBrune@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

but I do believe you will have to have a connection in order to play cause it’s made in the Unreal Engine, it’s using cross-progression, crossplay, I do believe we need you to be online," said Listo.

I've been using Unreal Engine 4 since 2014 and in 2020 started using EOS which I've shipped on a game. This is bullshit. It's entirely bullshit that you don't need someone 10 years into the games industry with the relevant engine experience and relevant online subsystem experience to tell you it's bullshit. You already know it's bullshit. But here is a random expert opinion to definitively confirm it's bullshit.

The only thing they had to do is make it so you can store your progress locally until you connect to a server. I do that with my achievement system in an indie game I made for under 10,000 USD from my publisher. It's insane to think this is their excuse.

[–] Staark@kbin.social 1 points 1 year ago* (last edited 1 year ago)