17
How to save "meta" information in a scene
(gehirneimer.de)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I would create separate nodes for each piece of metadata within the scene you are loading, you can use a Node2D (or Node3D) to store a position (such as a spawn point) and there is a Timer node which can hold the time for a level.
Alternatively, under the node inspector there is an option to “Add Metadata”, which might be more along the lines of what you are looking for. It can be read with the
get_meta
function.