this post was submitted on 21 Jun 2024
629 points (98.5% liked)
Open Source
31760 readers
205 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That was true when every studio had their inhouse engine, optimized for their game types.
Today we have 100.000 times more power and "everyone" goes with a prebuilt engine so I don't think your point is valud, any more at least.
That’s true, but there are still many games using in-house game engines.
God of War, Spider-Man, Elden Ring, GTA, Tears of the Kingdom, Doom Eternal, Halo Infinite, Destiny, Call of Duty, Cyberpunk, The Last of Us, Diablo 4, etc.
These are popular games that game into my mind. I don’t think game preservation should be limited to Unreal games.
And also, modern gaming platforms are all very similar. Since last gen XBOX and PlayStation have very similar hardware to both each other and to normal PCs and the Switch is very similar to many Android devices. The wild times where console manufacturers designed crazy custom chips that were hard to port to and from are over and thus the engineers tend to also be more agreeable with different platforms.