this post was submitted on 15 Jun 2024
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Somehow production costs increased exactly as much as valve's cut got reduced. Crazy, ain't it?
The end of my post is where I address this. Publishers have the option to use their bigger cut to reduce prices, but even if they don't, money is moving closer to the people actually making the games possible instead of a platform provider. There are also a lot of indie developers. It's not just all greedy publishers.