Hey everyone, I'm a big player of Space Games of all forms, and this mini-genre (or 'theme', if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and I've gotten hooked, and sunken 100+ hours into it in a couple weeks. That made me think about the variety of really cool games in this space, and about people who might not know some of these, or might be interested in a space-game junkie's thoughts on them (I am TooManySpaceGames on Steam, feel free to friend me). Note that I am not going to include games that you can no longer legally acquire, or which cannot run on modern hardware or OSes (sorry, Freelancer).
Without further ado, here are my Top-5 "AAA" Space Games:
5. No Man's Sky
A well-known comeback story in gaming, No Man's Sky debuted at E3 2014, and then released in 2018 with MUCH less in features than both the E3 trailer, and than what developers had directly promised in interviews. Hello Games (the creators) have since then spent the subsequent 6 years releasing very large updates- all free- that have taken the game beyond parity with the original promises.
It is a third-person RPG, that also features ship combat (though imo this is its weakest area), interacting with alien races (with a great language-learning system), ship/weapon/outfit customization, base-building, running NPC colonies, missions, etc. There's a LOT to do. If you enjoy large open worlds and exploration, it offers that in spades. It can be played solo or online, and there are live-service-esque features like timed events that give unique ships, outfits, modules, etc, all free.
NMS deserves special mention to the insane numbers that it can earnestly claim, with a total system count of 2.2 TRILLION possible solar systems, 18 quintillion possible planets and moons total. I say "possible" because everything is procedurally-generated, so they are only tracking essentially metadata about systems that have been visited, and most systems will never even be visited. It is still wild to think about.
4. Stellaris
An(other) RTS-4X (explore, expand, exploit, exterminate) game from Paradox, Stellaris offers TONS of customization options (including mods), but at the cost of, well, high cost for the many DLCs. It is infinitely replayable, and very customizable in how you want the universe to be set up. It's tough to find AAA RTS-4X games in the space game realm, and other contenders like Endless Space 1/2 just don't have the breadth that Stellaris does.
Stellaris has a high focus on randomized events, narrative events, and overarching story lines. As an example, you may get a notification that an asteroid was spotted heading towards a planet, but when you send a fleet of ships to destroy it, discover that the asteroid is actually a monument built by an ancient race. You would then need to decide what to do with it, with various potential outcomes (e.g. destroy it, put it into orbit as a tourist destination, move it so it passes by the planet and goes on its way, etc).
Or you may find a giant derelict ringworld, or dyson sphere, or or deep-space scanning antenna, and be able to rebuild them and use them as a colony. Or you may invent a cool new warp drive, only to find that activating it alerts some inter-dimensional being to your presence, who then invades. Lots of cool narrative beyond the usual 4X "fight other groups for territory", though that is the meat of the game.
3. Eve Online
A game that you either love or hate, Eve is (in)famous for its player-centric and adversarial nature. It receives a lot of very unjust (imo) criticisms for being unplayable as a solo player or small group (patently false; I've run small group Corps, and have been playing it solo for the past 4-5ish years). It is really a sandbox, where you can attempt to do anything you want, with relatively few restrictions. It also has a truly player-driven economy, where the ships you fly, the guns and modules you equip, and the ammunition you shoot, were all built by players, from materials they mined from asteroids (and moons and planets) or farmed from NPCs.
I ran several corporations in "wormhole space"/ "j-space", which is basically an entire set of hundreds of star systems (in addition to the several thousand systems of "k-space", or "empire space" that the universe map covers) that are only accessible through ephemeral wormholes, and which have unique and cool properties. I later joined a medium-sized "Nullsec" alliance, and was part of a major series of wars between large alliances, mostly working as a Fleet Commander (FC) for stealth-bomber "blops" (black-ops) drops. After that I shifted over to solo-building capital ships to sell to large Nullsec corporations. Even after playing since 2011, I haven't touched all the various systems in Eve.
2. X4: Foundations
I only really got into the X series with X4, though I had owned X3 for many years, and failed several times to get hooked by it. To put it simply, the X series are first-person 4X games, where economic simulation is a really key focus. You can mine, build components, build ships, build stations, fight stuff, sell the stuff you build to NPCs, watch the NPCs fight stuff using the stuff you sold to them, etc. You can influence the actually-simulated outcomes of wars between NPC factions through economics, which is really cool. For instance, in one game I wanted one faction (Split) to take over a bunch of another faction's (Teladi) space, so I bought lots of shipbuilding materials FROM the Teladi at high cost to myself, and sold them to the Split to use or used them myself, which very quickly resulted in the Teladi being unable to replenish their fleets, and the Split taking over several Teladi systems.
There are no limits on what you can own (fleets, stations, etc) so you can absolutely build up a massive faction and eventually take over the entire universe.
1. Mass Effect Series
Rather than call out one specific game, I think Mass Effect merits mention as a unified body (including Andromeda). Mass Effect is a third-person RPG space opera, following a mostly linear storyline (unlike my usual propensity towards large sandboxes). It includes 3 'mainline' games, and one spin-off (Andromeda, that focuses more on open-world exploration than 1-3). It is a truly phenomenal series, though it struggles to hold up gameplay-wise the further we get from its release. Its writing manages to be both very human and very epic, with a cast of close-knit and memorable characters, while also managing to feel like you are having a wide-ranging impact on the world. It never feels like you're "along for the ride" in these events, which is a pitfall that many RPGs fall into (*cough* Bethesda games post-Morrowind *cough*).
If you are a fan of BG3, or DA:I (and somehow haven't played ME), this is right up your alley.
If playing it is too daunting, especially given its age, there are videos on YouTube that condense the story and events down into a mini-movie (though this obviously loses the personal choice aspect).
Honorable Mentions: Starfield, Star Citizen, and by popular demand, Elite: Dangerous
I hesitated to include these, as there is a lot of very negative reaction out there towards the first 2, and I have personal bad blood with E:D, but I feel that not to include them would be remiss towards any serious discussion of AAA space games, and everyone was (rightfully) pointing out the omission of E:D.
Starfield is of course Bethesda's reskin of their Creation Engine games... IN SPACE! Highly-anticipated, it received both very fair and very unfair criticism upon its release. Now that the Creation Kit (modding tools) are in players' hands, it has me very optimistic that it will turn into the kind of wide-AND-deep RPG we all wanted.
If you have not played a Bethesda game before... do not start here.
Start with Morrowind.
Or (for everyone who rolled their eyes reading that), start with Fallout 4. Both are much better introductions to Bethesda games. And no, New Vegas is not a Bethesda game, and the fact that Obsidian was able to eat their lunch with their own engine should not dissuade you from appreciating their actual games on their own merits (and demerits). So also play New Vegas, but don't do that in lieu of playing actual Bethesda games.
Star Citizen is a MMO space sim from Chris Roberts, the creator of Freelancer and the Wing Commander series, famous in part for Mark Hamill's starring role back in the heyday of FMV games. Star Citizen is the multiplayer MMO world counterpart to Squadron42, a singleplayer space action game that they are also currently developing (which stars a LOT of big-name actors), but which is not yet open for players to test.
Star Citizen is a sandbox, that shares much in game design structure with especially Eve Online, though that is a highly-sensitive and argued subject in the SC community. It is incredibly impressive, with about the best graphics you'll see in a video game, and in its incredible technical capabilities (like actually traversing a solar system from planet surface, to space, to planet seamlessly, sans loading screens. It it still very much in-development, and there is a lot of criticism over its funding model (they are not publisher-backed, but instead crowdfunded, first on Kickstarter, and now via ship sales). They host free-fly events regularly, so you can always try it for free, and the entry-level game packs (it's not subscription-based) give you the game + 1 ship start at ~$45.
It's worth mentioning because it is the closest thing to a true space sim out there. You really do just get dropped on a planet with whatever starting ship you have, a little money, and are turned loose to do what you want. I have had an ongoing debate with my wife about whether sandbox sims are the true final goal of all games (my opinion), and SC is a really incredible achievement even in its in-development state, as a sandbox sim.
Elite: Dangerous is a sandbox Spaceflight Sim from Frontier Games and founder David Braben, who famously made the original Elite games (which are generally considered to be largely responsible for Space Sim games as a genre), played in an online or offline world. It is incredibly expansive, only second to No Man's Sky in number of solar systems to explore, and at least somewhat based on actual scientific survey data about many of the systems, which is pretty cool. The original Elite (1984) was a space trading game, and Elite: Dangerous is still at its core about this.
It has very snappy, sometimes very unforgiving combat, and has expanded since launch to include things like planetary landings, FPS combat, and a bunch of other content, though it is all a separate purchase from the base game, under the title "Horizons". I cannot personally comment on Horizons content, as I only played the original game.
If you really like very realistic solar systems, and a much more 'laid back' experience of just Zen-jumping your way across the galaxy, E:D is a great option.
Anyways... let me know what you think!
What other AAA space games do you love? What do you think of those on this list?
I'll be making parts 2 and 3 going over Medium and Small games soon, so if you enjoyed this, stay tuned!
Disclaimer: It's been 2 years since I last played this game so a lot might have changed (though I suspect it hasn't).
Not sure if it counts as AAA but since you mentioned X4, I think Elite: Dangerous can be included as well. Honestly, I have a love-hate relationship with this game because I feel it has so much wasted potential.
Just as an example: the devs made a 1:1 replica of the Milky Way galaxy, featuring more or less 400 billion star systems. From what I could gather, it uses real astronomical data and you can travel to each and everyone of those systems. I'm not sure how much it has changed nowadays, but last I checked, around 99% of the galaxy was yet to be explored. Also, someone correct me if I'm wrong, but it takes months to go from the populated systems to the far end of the galaxy and its a massive, massive undertaking, where you sort of need to use external tools to plan your trip. And honestly, for me, the sheer scale, the possibility of exploring actual, real places, like the Galaxy core, and also the actual undertaking, is probably the best part of the game. Just going from the core systems to Colonia (which is the other cluster of populated systems) takes a good while, namely days, or even weeks.
But there's a catch: there's not much to see or do in these trips. You're basically warping from system to system and you might stumble upon some really cool real life phenomena like a neutrino star or a hypergiant star or even a black hole (which does nothing to your ship, as far as I know, just gives you a cool visual effect). I'm going to be honest, when I first got to the system harboring the Betelgeuse hypergiant, it was so massive, I couldn't see the end of it and thought I was going to crash into the star and lose my ship. There was another time where warped in the middle of a binary star system. Again, panic ensued. And honestly, these moments are memorable and stick with you for a long time. But they're not nearly as a common as one might think.
And it wouldn't be that bad if, again, there was more to do and see. To put it simply, most of the time, the game feels aimless and empty. You can trade, be a pirate, mine, but you're doing it just because. Sure, there are community events where you can have an effect on the galaxy, but I don't feel they have that much of an impact. I guess they were trying to change that with the addition of an hostile alien species but I'm not sure how's that working out nowadays.
But even then, I could've tolerated all of this if it wasn't for the consistently stupid decisions made by the devs. Instead of actually addressing the current criticisms of the game, they added fuckin' space legs to the game instead, which nobody asked for. Adding insult to injury, this expansion, Odyssey, is (or was? Not sure how it is nowadays) an unoptimized mess. I had the game crashing on me so many times, I eventually got fed up and uninstalled it. The framerate was also very unstable as reported by a lot of people.
Oh, and they also stopped supporting the console versions. Not sure if they got some sort of compensation, honestly.
And yet, I still haven't found a space game that managed to equal the highs that I experienced in Elite: Dangerous. I tried No Man's Sky, X4, Everspace, and all of them came up short. I'm sure they're great games but the game that makes me forget about Elite: Dangerous is yet to come. Although I should probably try No Man's Sky again.
I just fucking want Elite to be good. I could shoot pirates and 'goids all day if getting a ship ready to do so wasn't as enjoyable as running dental floss into my mouth and out my asshole.
Agreed 100%, but to be fair I knew which way the wind was blowing with this game back before release when they made that horrible yaw change to keep pvp 'engaging'.
The whole legs thing would have been a nice to have, though. Not being able to just stand up out of my chair was immersion breaking. Once upon a time I jumped through a whole lotta hoops to get it working with my VR headset and NGL, I cried when I drove my rover on Mars. It was that gorgeous. What struck me most was physically looking over my shoulder and seeing the tires of it kicking up dirt and leaving that telltale track on a world where nobody had ever been.
Then I realized I could never leave a bootprint. I think the worst punch to the gut with the space legs thing was not being able to do VR with it afterward. Like...wtf, there's just a very clear disconnect between what direction the ED devs took the game versus what the players wanted.
To clarify, I'm not opposed to the possibility of you exploring a planet with your character directly on the ground. The thing is, the base game had some fundamental flaws, the lack of content being a glaring example, that the community pointed out as needed fixing and/or improving. But instead of actually addressing the problem, the devs went in another direction entirely. It's like you said:
Couldn't have put it better myself. I mean, if they listened to what the players wanted (at least the bigger and most obvious issues) and fixed their shit, and then added space legs (which was, itself, something hastily and poorly added), I think the community's reception would have been much more favourable and we'd have a better game to play.
E:D has the basics of a good game, but never builds upon them. FDev is deathly afraid of player agency. They want you to play like it's on rails in a single player game, but have it an "MMO" for the PVP.
I think that I was probably spoiled by Eve in that regard. It has a lot of "wow" moments too. Or SC, though obviously that came after E:D. I'm also just not sure it really had the impact on the genre that the others have, though some of their impacts have not all been positive, obviously.
I guess it has an apparent advantage over SC, in that it's an actual game that released. How much of an advantage that is, I don't know, as I never tried Star Citizen. To me, something that put me off Star Citizen (and as far as I know, the same happened with a lot of other people) is the funding model.
It seems straight up dishonest. It's like they're leading people with a carrot to a game that might or might not come out. And it's been this way for years, now. Again, from the outside, it seems they keep eternally promising and adding (or trying to add) stuff to the point where the game is never going to be finished and, at some point, they either keep this model forever or are going to abandon the game. I don't want to be too judgemental regarding a game I don't even play or have been hearing much about these past few years but, honestly, it's what made me stay away from it.
Whatever the merits or flaws of Star Citizen as an individual game, I do think that the sheer amount of cash dumped into the thing by backers does demonstrate that there's legitimately demand out there for a game in the space flight combat genre.