this post was submitted on 04 Jun 2024
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Game Development
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Hey, @zaphodb2002@sh.itjust.works, how is the book coming along? Also, and would you care to post part of your reading list?
As for reading list, right now it's really just a big pile of things, not much order. There's a lot of recommended reading in this book too that'll get added I'm sure. You can look at my big mess of a github repo:
https://github.com/GrapeSodaGames/learn/
There's a million issues in there with book suggestions, as well as my notes in the closed issues. I am planning to put up a little website to contain my knowledge for future reference. I'm really trying to create a habit to Learn In Public so I'm gonna put everything I do up there in that github org. Feedback and contributions of course welcome.
That's super cool of you to share your notes with the world like that!
Yeah for sure. I'm about a third of the way through "The Art of Game Design: A Book Of Lenses" and it has proven to be a very useful book full of actionable tools to help get the creative juices flowing. The titular "Lenses" each consist of a few questions to ask yourself as you make decisions about your game. Some neat examples:
The author has worked on a number of experiences for Disney that he relays as well, creating bespoke hardware and incredibly immersive short experiences. His emphasis on cross-domain knowledge and attention to detail in all aspects really appeals to me.
I've had to take a little break, got some life stuff going on, but I'm hoping to finish this book by the end of the month.