Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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I honestly thought that it was an intended weakness for the scythe, so I never even thought to mention it.
I've always had this as question in my mind, do you balance the game around 9 challenges? I feel like all the classes are balanced so well even at 9 challenges, except the berserk, it's hard to build around armor
Also, I know you are doing some quality of life changes next patch, can I recommend making the alchemy recipe book more visible for PC players?
I watch a lot of newer players on YouTube, and the alchemy book (that green one) is so small that people almost never find it.
And even if the find out about recipes, I've seen people exit the alchemy station to look for recipes in the journal instead of using the alchemy book in the alchemy station.
Maybe put it somewhere in the middle so it's easier to find, it would be more in focus?^___^
It sort of was an intended weakness, but I hadn't really thought too deeply about how much it in invalidates the ability at certain points in the game.
I do try to consider challenges a bit, but the game is not balanced around them. 0-chal is the target for game balance.
I was planning on improving the alchemy UI for desktop/landscape in 2.4 actually, but didn't end up having time. It's likely to happen in 2.5.
Thanks for answering
I understand
Also, what happened to the third variant of the blacksmith quest? I haven't seen a mention of it in a while
The blacksmith quest ended up taking way longer than I thought it would, so I postponed the 3rd variant in favor of working on other content. It will happen but not until after the cleric at least.