this post was submitted on 27 May 2024
394 points (98.3% liked)

Godot

6007 readers
13 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] funkless_eck@sh.itjust.works 3 points 6 months ago

Marketing costs money. The only free marketing tool is email and you likely don't know enough people to email until they buy your game.

One of the biggest falsehoods about social media is that doing it counts as marketing.

Paying for ads on social is marketing. (I know you all hate ads, but we're on topic here for marketing some software)

But social either reacts to your popularity or is built in its own self-reinforcing rules. It's an entertainment platform that will only grow in following if you entertain in that channel. Tiktok follows don't build Twitter follows. Tiktok content isn't the highest performing Twitter content. Posting to either once does nothing, Posting to either regularly for years - if you post good content and are lucky - does build a following which then you can try and market to, or leverage for marketing means (e.g. funding, grants, in kind support, quid pro quo) - but you can't just start marketing to people and expect them to like it as - as forementioned - everyone hates ads.