this post was submitted on 07 May 2024
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Gaming

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[โ€“] Midnitte@beehaw.org 6 points 6 months ago* (last edited 6 months ago) (1 children)

(Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

It's easy to understand when you realize that purchase wasn't about talent, it was about IP.

Now sure, closing these studios and preventing the development of new exclusives is leading to Sony eating their lunch now, but longer/very short term it leads to them developing exclusives with their IP at a cheaper cost. It's just all about cost cutting to make pretty line go up.

[โ€“] UrLogicFails@beehaw.org 2 points 6 months ago

Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don't think was highly regarded.

Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

You don't sack the team responsible for your best regarded game in years, if you're concerned with making good games.

You're probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip