this post was submitted on 29 Apr 2024
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Only issue I have is its not quite close enough feature wise to replacing Unreal Engine for me.
Still impressed with how far Godot has come though. And currently using it for making non-game applications. Its actually quite good at that.
What features would Godot need for you to feel like it could replace UE?
For starters, it would need to have level streaming and a landscape system. The visual scripting system could use some work as well. It also needs a better GI solution. The stuff that currently exists is still a ways off from being production ready. Something like SVOGI so we can get some decent, voxel-based global illumination. I think that's what they are trying for. But it still falls a bit short.