this post was submitted on 13 Apr 2024
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Kernel level anticheat for a few games is the only real speedbump I'm aware of, and it's only on a couple of game franchises like CoD I think. I would love it a ton of people made the switch and it hurt those games' companies revenue noticeably enough that they look for a way to moderate cheating without just lazily requiring Windows in order to play online.
Linux is finally convenient enough to realistically steal swaths of customers from Microsoft, and it's at the same time that Windows 11 is pissing a ton of people off. We're in for some strange times.
"Kernel-level anti-cheat" is just company talk for rootkit. I'll pass.
I doubt that it reliably stops DMA boards anyway.
I posted this in another thread but it doesn't, DMA boards are capable of spoofing other PCIE device IDs which was one of the few ways vanguard used to detect DMA boards. Realistically the only anti cheat that actually works are replay based community voted convictions such as counter strike's overwatch.
There are way too many games out there for me to care anymore. Once i build my new PC, its Linux only. If it doesn't run on Linux, I don't need to play it.
This is the way.
I’m also looking forward to when game companies try to add kernel level anti cheat to Linux/s
Honestly, the big deal isnt Linux getting better (it has. Slowly.) But windows enshittifying so hard.
Love a windows feature you just can't let go for Linux? Better find a way to prevent system updates, or it could vanish overnight!
I would avoid those kernel level ~~malwares~~ anticheat anyways, whether they're for Windows or if they port them to Linux ("to run this game, please load this kernel module"... no thanks).
Rainbow six siege and valorsnt are other examples