this post was submitted on 05 Apr 2024
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That has to be one of the dumbest articles I've read in a while.
While I personally use Steam very rarely (I prefer to use DRM-free versions of games), Steam has done very little to be considered on its way towards enshittification.
The macos situation is completely irrelevant because at this point its market share on steam is lower than linux and it makes no sense for them to invest only to be constantly screwed over by apple changing things on their platforms. My guess is it will be dropped within the next 3-5 years.
The author points out the deprecation of Steam on older platforms, but fails to mention the fact that this wasn't always their choice, for instance the recent drop of Windows 7 support was caused by the fact that there's an embedded chromium browser in it and google dropped support for Windows 7 around that time. A similar situation happened for Windows XP, which was dropped in 2019, a full FIVE years after Microsoft dropped support for it, and at this time Steam on XP was only used for retrogaming, it made no sense to keep supporting it, there are better ways to get old games on XP.
There's barely a mention of all the good things that Valve has done for Linux gaming, but the article complains about Steam being 32 bit (which is still a requirement for wine to run, at least until the new wow64 mode becomes stable, and steam comes with its steam runtime specifically to avoid distro compatibility issues); they could have made proton only work with steam, they could have made their dxvk and vkd3d forks proprietary like nvidia did, but instead it's all open source and very easy to build on all platforms and I use my own fork every day to play games without steam. Heck, there are even competitors for the steam deck that run proton.
Also, can we mention the fact that Steam has not turned into yet another subscription service like some of its competitors?
If I had to point at something that Steam absolutely did wrong, I'd say it's allowing third party DRMs on the store, it's a consistent source of issues, especially for old games. I understand that when they made the choice we didn't have cancer like kernel level anticheat and denuvo, but still, Steam launching a launcher launching another launcher that launches the game is a trashy gaming experience and adds points of failure as we've already seen several times when big titles launch and their DRM servers go down, or when games get old and the DRM servers are shut down permanently.
While I'm sure Steam will eventually become enshittified, I don't see that happening any time soon, maybe after Gabe retires, and that's why you should keep a collection of DRM free games on your drives and not rely solely on Steam and other stores.
Just my opinion of course, feel free to disagree.
This was it for me. Like, you're going to blame valve because apple keeps pulling the carpet out from under devs and users?
I disagree because the biggest they did and continue to do is loot boxes. I argue that it was Valve that popularized that business model with CSGO and it is the most predatory shit that has ever entered the gaming sphere. It's a complete cancer and Valves implementation is amongst the worst there is because of their market giving the items easily accessible real money value. This makes it not just like gambling in my extremely firm opinion, it makes it actual gambling. They're also double dipping with the community market since it also takes a cut from aforementioned gambling. How Valve has escaped the vast majority of loot box hate is completely beyond me. And how they've managed to so far avoid a world wide crackdown on the unregulated gambling is also to me mind boggling. I despise Valve for this to the very core of my being because I know first hand how easily that shit can ruin lives and I know people that have got hooked and fucked up their life big time from CS skins. Left at the altar fucked up levels.
I am also always immensely confused how gamers don't see valve taking 30% of pc sales and not recognize that as greedy shit bag behavior.
We all know when google or apple does it on their app store its bad, or when spotify pays artists pennies its bad, or when actors are striking because of its shady residuals payout from streaming its bad. But when king gaben does it, its fine perfectly ok. Even though game devs are some of the most overworked and underpaid workers in tech. And then people wonder why games suck lately.
It's about more than just taking a 30% cut of sales. Everyone agrees that it's a high price. So what else might the potential competition do that make them stand out as worse than Valve?
Also, overworked and underpaid Devs are a different matter. You have look at their Publishers about that. I believe Valves Devs are quite well paid and far from overburdened.
Yeah, same goes for Apple and Google. People just look at cuts, but these companies do pay their employees well and the cut they take may be a large part of it, and they branch out to other things like Apple with Vision Pro, or Google and their many failed projects like Stadia. Companies that run on razor thin margins can lead to Amazon or Walmart working conditions. The treatment of devs is more the publisher issue with the company not taking care of their own employees.
Could cuts be better for creators? Yes. But, just fixating on cuts is a very simplified metric, and even Epic has shown themselves their inability to dedicate resources operating on the cut they are now that is losing them money and still years later struggling to be nothing more a worse fanatical or humble bundle with a launcher. Which tends to lean towards if you want to offer low cuts being a more simple key reseller storefront is more realistic than trying to maintain an ecosystem off of it and profit, since making a feature rich launcher is turning out to be much harder than thought.
I personally don't have an issue with Google or Apple doing it. Even GOG does it. And given the state of other launchers it seems more expenses may be necessary than thought to make an ecosystem that is feature rich, pay their employees well, and branch out into other ventures that might not pan out for a long time.
And when it comes to places like Steam or Android it's not in a locked ecosystems either like Apple, so people aren't locked to one store like with the PS5 or Nintendo Switch. But, yeah it could be lower, but it just one part of a larger issue.
Ok, I had no idea they were the first to do that lootbox shite, I'm not into multiplayer games. That could be considered worse than allowing third party DRMs, since it pretty much introduced kids to gambling.
I'm not sure that's true - I'm pretty sure it comes from Japanese and other Asian games like Maple Story, then it got picked up by mobile games companies as they were figuring out monetization there, especially Zynga.
So, the bomb has many ticks left in it. But it's still ticking.
If you generalize enough, everything is a ticking time bomb. Some may have a low amount ticks left (lifespan or a hamster) and some quite big (lifespan of the Sun).
Entropy is non negotiable.
1980 console rom games should last as long as we have silicon technology.
Anything on steam is probably not going to make it to 2050.
Steam at least promised the games be playable without needing Steam to be online.
A promise they have never honored. This was made blatantly clear when the steamdeck came out.
Only some games can run in offline mode.
Well, some games are dependent on online mode, or don't make sense in offline mode. Especially MMOs. In the end, it's just shutting down the game servers.
Got any specific names?
Almost every of the 1000 games in my steam account. Almost every game on there has coherent singleplayer mode.