this post was submitted on 18 Mar 2024
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Varies wildly depending on system, but I generally try to make sure there's some sort of large conflict that they're trying to solve which usually has a few smaller conflicts involved. In DnD those smaller conflicts are often combat, but in Forged in the Dark games there's more variety.
It's rare that the big thing for a session is combat unless I've set up some sort of boss battle, but hey, sometimes the players want to kill things, I'm not gonna stop them 🤷