this post was submitted on 17 Mar 2024
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Factorio

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Dreaming of transport belts

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[–] eluvatar@programming.dev 3 points 8 months ago (1 children)

I don't feel like comparing to modded content is really fair. It's not like you can't use the modded version if you want.

[–] pixelscript@lemmy.ml 1 points 8 months ago* (last edited 8 months ago) (1 children)

I didn't compare it to modded content. I just wished for more circuit channels. The fact that at least one mod exists that offers this is irrelevant.

There is very much a noticable feel difference when comparing native engine features and content that sometimes has to awkwardly wrestle around the limitations of the mod API. A first-class feature implementation baked directly into the engine with its own interface is almost always an equally good or strictly superior experience to modded offerings, provided that the features are identical. So, given the opportunity for a feature I desire that a mod provides to become a native feature, I will never not root for that opportunity.

[–] eluvatar@programming.dev 2 points 8 months ago

You're right, I forgot it was someone else who compared it to the mods.

I do feel like this was a good choice though. I feel like adding more features would result in a worse UX for the users who don't need something more complicated, or they take more dev time to develop the UI so there's an awesome UX. But this strikes a good balance of dev time and UI work. There's very little UI design required for this, and it's probably fairly simple to implement. Anything else would be more complicated and for a feature probably not needed by most players. For everyone else there's mods.