this post was submitted on 10 Jul 2023
72 points (97.4% liked)
Programming
17406 readers
111 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Barely never. When writing some code that really has to be high performance (i.e. where you know it slows down your program), it can help to think about if there are branches or jumps that you can potentially simplify or eliminate.
Of course some things are often branchless, for example GPU shaders, which need very high performance and which usually always do the same things. But that's an exception.
There are few people who are smarter than a compiler. And those who use "branchless coding" probably aren't.