this post was submitted on 11 Mar 2024
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[–] A_Very_Big_Fan@lemmy.world 4 points 8 months ago (1 children)

The level scaling absolutely ruined that game. It had so much potential, too...

Whoever at Blizzard decided it'd be a good idea to not get more powerful with every level needs to be slingshotted into the sun

[–] dditty@lemm.ee 3 points 8 months ago* (last edited 8 months ago) (1 children)

So I totally agree, the game just getting harder every level made it rather unenjoyable grinding my character to lvl 100 last season. How else could Blizzard have done an open-world Diablo game, though?

[–] A_Very_Big_Fan@lemmy.world 3 points 8 months ago

The same way they made World of Warcraft, I suppose. (That is, until they changed it to be the same as D4) Or the same way From Software made Elden Ring. All they really had to do was stick to the formula they established in the first 3 games, because the map being bigger doesn't have any bearing on the RPG mechanics or anything. There's just more walking now.

It's a lot of work to balance all of the enemies for all of the different types of players, but that's kind of what I expect when I pay $70 for a game with microtransactions