this post was submitted on 07 Mar 2024
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I had a look at the source, but this seems like a really complex setup. Maybe good for scaling if your game is a viral hit, but for 99% of all games it seems total overkill and way to complex. I guess that is another way to make something open-source but also make it unrealistic that anyone else will ever use it 😒
I think Nakama also has a Godot integration and that is probably a bit easier to set up.
If you want to invite large scale games you gotta support them. There’s a reason it’s not built into the editor, there’s already easier networking features for everyone else.