this post was submitted on 09 Jul 2023
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I've selected this text as I think it's the heart of your post, if you disagree then let me know. I don't agree with this statement, I think that it is a rights issue, and I think I can prove that with a thought experiment.
Suppose for example, game companies took this idea to heart and did not do anything to stop piracy, they only focused on providing the most seamless storefront and gaming experiences possible. They create a store that works perfectly, has all the features you'd want, and has no DRM of any kind - this includes no log in needed, they go by the honor system. They expect people to only download a game that they've paid for. Here's the question: will people pay for the games or not? I have a view of human nature that people generally go along the path of least resistance, and I think this is born out by evidence (but I could be wrong about this). Some people will pay for the games on moral grounds, the vast majority will not. If a developer wants to get paid, they have to make sure people pay for it. And now we have DRM. The goal of DRM is to make piracy annoying enough that the path of least resistance is to just buy the game.
This, to me at least, proves that piracy is only a service issue in a world where DRM exists. Because DRM makes piracy annoying. If people find the DRM more annoying than piracy, it has failed to be effective DRM.
So to get to the heart of things, I agree with you that when DRM is more annoying than piracy something has gone terribly wrong. Denuvo, in my life, for the way I play games, is not and never has even gotten close to being more annoying than piracy.
But at the end of the day, I don't think it is morally or ethically wrong to put DRM on a game or storefront. I just see it as something to work out on a practical level, case by case. But I made my original comment in the first place because it seems to me like a lot of people have issues with it on a moral level, which I think is silly.
You're assuming the only options are no DRM and voluntary payment, or DRM and mandatory payment. You can still have a normal storefront and actually ask for money, and still sell games (or software in general) without DRM. GOG does this, for example, and they're doing fine.
No, you can't have mandatory payment for DRM-free media. That's why all bookstores operate on an honour system and let you walk out of the store without paying for the books you take with you.
Haha yeah, never really understood people thinking DRM would cause everything to crash when Cyberpunk 2077 being such a success even with the terrible launch argues against that.
Libraries are just book stores with extra stingy customers
It's not like Witcher 3 or Cyberpunk 2077 even with all the bug issues weren't a big financial success or anything...
I think you are operating under the assumption that everyone would pirate or that a large portion of the public that pirates would have gone on to buy the game during the first couple of months if they couldn't pirate it.
https://www.engadget.com/2017-09-22-eu-suppressed-study-piracy-no-sales-impact.html
From your source:
Denuvo is used almost exclusively in exactly the scenario where the study supports the idea that piracy hurts sales. I don't think the study helps your case.
I've been a hardcore pirate for 30 years. I still buy a lot of games even when empress has broken the denuvo implementation. I always have and always will use piracy in place of a decent playable demo. Consider it market research. If your product is shit, or I finish it in a day then you don't get my money.
Yeah, Witcher 3 and cyberpunk 2077 really bombed because they didn't use denuvo. Real shame.
You can really see how much they were affected with PC sales unfortunately outselling the more mainstream consoles because they chose to not protect their game with DRM https://www.techspot.com/news/84781-witcher-3-pc-outsold-all-console-versions-combined.html