this post was submitted on 03 Mar 2024
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Gaming
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After their initial boss fights in the original games, taking them on becomes more or less difficult depending on terrain. With smaller corridors the cyberdemon is more difficult due to his rocket splash damage, whereas out in the open the mastermind is harder bc you can't avoid her hitscan chaingun.
It's perhaps why Sigil 2's M8 was so weird - these "rules" of Cyber or Mastermind usage have been known for a long time, and E6M8's implementation just pisses over the rulebook and burns it in the corner.
It's like Doom II's Gotcha... but for primary school.
Haven't got around to sigil 2 yet unfortunately-- I'll try to remember to check e6m8 on yt ot something when I get home from work
Honestly friend, I would give Sigil 2 a bash first. I'm sorry if I've spoiled it, but deffo give it the 90mins it takes to rattle through the episode before you YouTube it. It's good fun all told!