this post was submitted on 01 Mar 2024
20 points (100.0% liked)

rpg

3176 readers
28 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
20
Advice for Cyberpunk RED? (sh.itjust.works)
submitted 8 months ago* (last edited 8 months ago) by sbv@sh.itjust.works to c/rpg@ttrpg.network
 

I'm thinking of running a Cyberpunk RED campaign. My group has played D&D together for about five years now.

Any suggestions or advice on running the game? Are there any game play or mechanics tips that would help people coming from D&D?

you are viewing a single comment's thread
view the rest of the comments
[–] sbv@sh.itjust.works 2 points 8 months ago (1 children)

It's a semi-closed environment. ... expect that your PC will make some corpo angry and need to find allies. It's not a political sandbox per se but can quickly evolve in that direction

I hadn't thought of that. Needing and looking for allies sounds like a fun arc.

The way the 2020 chromebooks were made was also pretty role-play, more like a catalog than a rulebook making it pretty cool for the players

That sounds like a blast - I love the idea of in-game catalogs and resources. I'll see what I can dig up.

If I am not mistaken, the RED version finally turned netrunning into something playable (rather than having a kind of solo dungeon for the netrunner who would spend 2h to open a door while the rest of the party was playing tetris).

That's good to know. I was thinking of trying 2020, but it sounds like netrunning would that a bummer.

Are there any short adventures/modules you'd recommend?

[–] Ziggurat@sh.itjust.works 2 points 8 months ago

I hadn’t thought of that. Needing and looking for allies sounds like a fun arc.

It's pretty easy to turn the campaign from You're in a bar, and someone comes with a mission into so you're in trouble with Biotechnica after stealing the data, and expect solo paid by theme to come any time to execute you, what do you do ? Were the answer is call back the guy from petrochem, and try to see if we can get a place to hide for some time It also eases a lot the preparation on the GM side, because suddenly, the players are the one coming with the scenario (OK that's may-be an over-statement)

Are there any short adventures/modules you’d recommend?

In English, not sure, but there is tons of amateur scenario for 2020 published on the internet, so it may-be a good starting point.