Technology
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If the AR floating windows/screens work as they advertise, then it replaces 1-2-3 screens, in whatever configuration you want them in. You connect it into a gaming PC and use the augmented floating windows as virtual monitors. Then use a mouse or whatever, it's more about the windows.
Later you want to see a movie. Minimise all your virtual monitors and deploy a big ass monitor to watch it in a big screen, without moving from you comfy gaming setup.
I'll wait until third party apps implement this feature and the price gets at least halved. I'm the only one I've seen that has mentioned this use case but I honestly feel like it has potential.
Yes, I understand this dream, I just also understand how far away we are from this. Wearing a VR headset like this is sweaty and uncomfortable, and you're not going to do it for nearly as long as you might look at a monitor and TV. The weight would need to be at least like 1/4 what it is to feasibly be comfortable to wear for 8+ hours a day.
Right but how much does a screen cost these days? (I guess the apple ones are still absurdly expensive, are they still charging $1000 for a monitor stand?)
Also I doubt that these things work anywhere like that. The resolution is nowhere near good enough. Also I've worn the quest and your face gets sweaty pretty quickly. The weight on the front of your head is very noticeable, and they give you headaches after a while if you don't get sick first. They can be fun for the right types of gameplay but that's it.
Also, SV doesn't really care about VR gaming. What they really care about is AR, and they care about it because they want to put advertisements like everywhere. Every building: Ads all over it, Every wall in your house: Ads everywhere. Every interaction with your loved ones: Ads. This is the future they dream about, but it sucks and they have never come up with any real reason for us to put their face huggers on.
And it only supports mirroring one screen from your Apple device... Kinda useless.