this post was submitted on 23 Jan 2024
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I worked in the industry for many years, almost certainly I’ve worked in a very minor way on some games you’ve heard of. If you’re curious about the reality of game dev or anything about my experience then shoot.

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[–] 65gmexl3@lemmy.world 1 points 9 months ago (1 children)

Do you approve piracy? Specially with the games you developed?

[–] mozz@mbin.grits.dev 4 points 9 months ago

I think in general, being selfish in ways that make the whole thing unsustainable if too many people do it, is a bad way to be.

  • Dodging paywalls so the journalists can't get paid, and have even a little bit harder of a time making it work business-wise at a time when they're already struggling and really badly needed, I think is a really bad thing. I pay my $4 per month or whatever to subscribe to a few different online newspapers for that reason.
  • Shopping at Wal-Mart or Amazon even though they're clearly working hard to destroy the whole system that provided them a wealthy country to skim cash from in the first place, I think is pretty bad.
  • Pirating books or reading them online is also pretty bad, as is pirating indie games. In all of those scenarios the actual people who made the thing will directly lose out by some significant number of dollars if you decide you'd rather get a burger or something than pay them for what they produced that you're now enjoying.
  • Pirating music or movies or AAA games, I don't do personally, but pirating the media does so little to cheat the people who actually made it, and the people you're cheating are actually the exact people abusing the people who did make it, that I feel like it's probably the least of the evils I listed here. Personally I think it's still wrong and wouldn't do it, but something like dodging paywalls I actually think is much more impactful.
  • Pirating textbooks is fine. Fuck 'em

That's my take on it with context.