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submitted 8 months ago by mr_MADAFAKA@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] Cethin@lemmy.zip 1 points 8 months ago* (last edited 8 months ago)

Server side AC is there to stop people doing actions that are impossible, not to stop possible actions from being automated. Server AC can stop people from moving too quickly, for example. The server knows your position, velocity, and the amount that velocity can change in a tick. It can prevent anything from going above this. It can't tell if you clicked on someone's head really quickly, or accessed memory you shouldn't be allowed to access.

[-] vintageballs@feddit.de 2 points 8 months ago

Which, as this video shows, client side AC can't either. So there is absolutely 0 benefit to these invasive solutions, effectively making Server side AC the only sensible solution to game developers who are actually interested in safety (instead of syphoning of user data)

[-] Cethin@lemmy.zip 1 points 8 months ago

Pretty much every game has server side AC. They aren't mutually exclusive. I'm certain Valorant is varifying data on the server and not accepting any packets a user sends without question.

this post was submitted on 21 Jan 2024
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