this post was submitted on 05 Jan 2024
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What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

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[–] jjjalljs@ttrpg.network 4 points 10 months ago

I had it work masterfully in a limited game (one shot turned into two sessions) where everyone had a secret agenda. I took inspiration from one of the unknown armies one shots, I think.

I think because everyone has their own secret, and didn't know the other people had secrets, it worked out great. It easily could've failed though.