this post was submitted on 27 Dec 2023
95 points (92.8% liked)
Games
16803 readers
965 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You underestimate how little money such a dlc makes. It's the same reason why the promised SP addon for GTA 5 was cancelled. Return of investment is magnitudes higher for any GTA online content. Making a new car model is little effort and brings in millions of dollars.
Having to deal with story, level design, voice actors and possibly animators or even Mocap: soooooo much more work. Sure they could do it, and even Earn good money with it. But online pay dlcs are so little effort for so much more payout , why even bother?
Rockstar hated what FiveM did, even threatening them at the start because they were afraid it would compete with their own online service. And now they bought them up, but only after realizing how much more people ( or rather their wallets) they can possibly reach.
That's my point, they can make some money pleasing fans and stewarding their worlds, or they can make the most money creating diamond skinned submarines that run on burritos.