this post was submitted on 18 Dec 2023
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[–] o0joshua0o@lemmy.world 11 points 11 months ago (3 children)

What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.

[–] Drusas@kbin.social 6 points 11 months ago

Don't Starve is probably the supreme example of this. It's great. You can adjust difficulty in specific areas.

[–] Zahille7@lemmy.world 3 points 11 months ago

I think there are toggles for that in the first Spider-Man as well. It's there in the System Shock remake, too, as well as (I think) Jedi: Survivor.

[–] sugar_in_your_tea@sh.itjust.works 3 points 11 months ago

I loved this in Mount and Blade: Warband, not sure if it made it into Bannerlord.