5

Hello, Since the Shatteted PD updates of the crystal caves (including beta versions), it seems like the game "lags" as in, seems to skip frames without actually freezing. This happens starting from the 6th level, not before, and stays the rest of the game. The main menu also seems to have the background animations sort of skip the same way but in a less obvious way.

This makes the game a bit annoying to play as sometimes you try to, let's say, attack, nothing happens so you press again, and suddenly you move where the enemy (who died during the frame skip) previously was, causing a lot of various unintended consequences. The problem shouldn't be with my phone considering that my system did not change and the game worked perfectly before updating.

Anyone else has this issue?

you are viewing a single comment's thread
view the rest of the comments
[-] Solumbran@lemmy.world 1 points 9 months ago

It freezes for a fraction of a second, but it creates a very disturbing effect that also creates visual issues.

It seems like it appears after level 5, and gets worse (at least it feels like it) every time I reach a new zone, every five levels.

Restarting the game often reduces the lags temporarily, for maybe less than a minute, but it might just be my imagination. I also feel like when going back to the first zone, after getting the amulet for example, lags are also reduced.

All of this is just a feeling though, I don't have actual metrics on when the freezes happen and how long they are.

this post was submitted on 15 Dec 2023
5 points (100.0% liked)

Pixel Dungeon

1392 readers
50 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 1 year ago
MODERATORS