this post was submitted on 12 Dec 2023
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[–] InEnduringGrowStrong@sh.itjust.works 121 points 11 months ago (2 children)

TL;DR: Execs finally think they can get away with it (again) and so paid mods are back on the menu.

[–] Omegamanthethird@lemmy.world 9 points 11 months ago (1 children)

I thought they already had paid mods. Isn't that what was added into the Anniversary Edition?

[–] Quetzalcutlass@lemmy.world 11 points 11 months ago (1 children)

This is different from Skyrim’s Creation Club program, where previous paid mods were housed, as those modders were hired and paid by Bethesda as contractors.

They sought out modders and paid to have them make content to be included in a DLC. This change lets any mod, including already existing ones, become paid.

[–] bilb@lem.monster 12 points 11 months ago* (last edited 11 months ago) (1 children)

I don't think that's correct. There's a vetting process (so it cannot be "any mod"), and it can't be an existing free mod.

Creations must be standalone, so it cannot depend on other community releases, free or paid. Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted. Creations cannot contain anything produced through generative AI.

https://creations.bethesda.net/en/creators/bethesdagamestudios

[–] Quetzalcutlass@lemmy.world 6 points 11 months ago

Thank you for correcting me, that's good to know! That's nowhere near as bad as I thought it'd be.