this post was submitted on 06 Dec 2023
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Gaming

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submitted 11 months ago* (last edited 11 months ago) by dino@discuss.tchncs.de to c/gaming@beehaw.org
 

So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not enjoying playing those games anymore, although they are great games by itself. But the amount of occurrences being killed or playing against cheaters is at a height, where I don't see the point anymore.

  • Why I think Valve is the only company able to something against cheaters?

Because they have the tools with VAC already aiming to prevent cheaters. Valve has got the resources to actually invest into something more profound which could be used for any game where anti-cheat protection needs to be implemented. And lastly Valve is the company which is interested in furthering the ability to gaming on Linux, the anti-cheat solution needs to work on both operating systems. Only Valve has the motivation and means to achieve that with their knowledge and resources. What do you guys think about the topic? Is the fight against cheaters hopeless? Do you think some other entity should provide anti-cheat protection, why? I skimmed over "anti cheat in linux kernel" posts in the net, but I have very little knowledge about the topic, what is your stance on it?

Edited: Mixed EAC with VAC. EAC seems to be part of Epic Company. Both of these tools seem unable to prevent cheating like mentioned above.

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[–] brsrklf@jlai.lu 37 points 11 months ago* (last edited 11 months ago) (1 children)

Yeah, I agree with that. Installing freaking rootkits on people's personal device, with the express purpose of identifying them and knowing what their machine contains, is not OK. A multiplayer client should be as lightweight as possible and shouldn't be able to fuck with a game.

Even if they agree not using your data for anything else, the next security breach on their servers will make that promise useless.

And I am not sure why one would trust big publishers to have any kind of ethics anyway. Do you remember Activision's patent to manipulate matchmaking? That would specifically match players to reward those who buy microtransactions and create pressure on those who don't?

Yeah, totally trusting those manipulative snakes with my private data with a big "do not watch" sticker on it.

[–] tal@lemmy.today 12 points 11 months ago (1 children)

Installing freaking rootkits on people's personal devices

If Valve is gonna do anything, I'd rather have them sandbox games from screwing with the environment, not the opposite. I'd like to be able to install random mods from Steam Workshop without worrying about whether some random modder might have malware attached to their mod that can compromise the whole system. I don't care if a malicious mod dicks up the save games for a particular game, but I'd rather know that it cannot go beyond that.

That doesn't solve the cheating problem, of course, but it's a case where anti-cheating efforts and security concerns are kind of at odds.

[–] brsrklf@jlai.lu 2 points 11 months ago

That actually sounds like a good way to do this. Not sure how practical it is.