this post was submitted on 25 Nov 2023
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Most space used by games is taken up by textures and audio. Textures can be downscaled (halving texture resolution reduces the size by 75%) and audio can be resampled at a lower bitrate without the quality drop being too noticeable on tiny phone screens/speakers.
Maps, warframes, weapons and skins will also likely be loaded as needed, so you'll probably start with 20GB but bloat to 60 as you play
Another trick I noticed playing CoD mobile is that they don't load every other player's skin, only the latest. So if your install doesn't have it, it only display's the default skin for other players. Which also mean that the skin you paid 60$ for in the last Season Pass is only visible by a few players.
Nope, the whole game with (almost) full content on PC is like 40GB so I would expect mobile could be somewhere 20GB or less.
The game mostly use procedural generation (aka tilesets) so it won't expand its size as much as regular games.
Lol a $60 season pass for a shitty mobile game?
Nope, it's not even the season pass. I was giving such examples regarding the whales who want to look cool, but in reality others often only see the default skin if it's from past season.
The 60$ skin is their pay to play roulette to get a 1% to get said skin with increasing price to get next "prize"
I honestly don't care if others see my skin. I bought it for me. In fact I'm super against people using skins that are visually confusing in league and such, and although they will never implement it I wish for a skins off mods where I see the base model of enemies, always.