this post was submitted on 20 Nov 2023
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[–] conciselyverbose@kbin.social 3 points 11 months ago

The problem is they churn through maps and enemies instead of putting the work into making well crafted ones.

There were people with hundreds of hours in D1 despite a relatively small number of strikes because the strikes were designed properly and replayable, and the enemy races were well crafted to play well together for encounters. D2 just threw shit at a wall constantly with no care into how anything worked together.