this post was submitted on 17 Nov 2023
132 points (99.3% liked)

Godot

6014 readers
121 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Feyter@programming.dev 16 points 1 year ago (2 children)

I love this kind of features, that are not that hard to implement but brings you so much.

[–] clearleaf@lemmy.world 5 points 1 year ago (1 children)

Me too. This kind of thing is what makes an interface truly great to me. I'm not sure if it would even be called a "qol feature" because it doesn't necessarily speed things up or automate anything. It just makes the interface more comfy and that goes a long way.

[–] damopewpew@lemmy.world 2 points 1 year ago

I'd argue that it does speed things up because you can more quickly find the folder you are looking for

[–] Buttons@programming.dev 2 points 1 year ago

When the UI itself is created in the game engine UI, and everyone is allowed to contribute and modify, I guess things like this happen.