this post was submitted on 15 Nov 2023
19 points (100.0% liked)

Godot

6014 readers
121 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ObviouslyASquid@lemmy.world 11 points 1 year ago* (last edited 1 year ago)

Switched from Unity to Godot when Godot 4 released because it felt like it was the closest chance we had for an open source takeover like Blender did for modeling/animating/rendering/you-name-it.

The Unity fuck-fest followed and it only gave me more reasons to continue to do so.

Seeing studios like Re-Logic and Megacrit switching and supporting Godot only made me so much more comfortable with my decision (I fucking love their games).

By supporting open source you bet on passionate people and the communities built around them, not the never-ending race for profits by a bunch of shit-stained corpo fucks with already more money than they'd need in a thousands lifetimes.

Unity is looking straight into the barrel of a gun. There's a bullet in the chamber. And there's your name on it.

It's time for a change.

Also I'm drunk.