this post was submitted on 04 Nov 2023
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[โ€“] AMillionNames@sh.itjust.works 9 points 1 year ago (1 children)

It's very shitty. Starfield did this, but it's not the same to do it for a singleplayer game than to do it for the competitive multiplayer part of the fanbase who will try to rush the expansion.

[โ€“] Karyoplasma@discuss.tchncs.de 3 points 1 year ago* (last edited 1 year ago)

It divides the player base and ensures that ingame achievements like world-first DLC dungeon completion or boss kills are invalidated or at least muddied within the community.

Just look at Diablo 4, it had a similar system and all it did was kill the hype. Not that I think D4 would have been a staple without that crap, but it certainly felt like it was damaging the reception even further.

D3 was also a dumpster fire at release, and yet Kripp and Krippi's co-op run for world first Inferno Diablo HC is legendary. One of the very few positive talking points about that game.