this post was submitted on 03 Nov 2023
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[–] kadu@lemmy.world 11 points 1 year ago (2 children)

I'm not sure about how things are today, as I only played Warzone during the first couple of months of the release... But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.

[–] AnonTwo@kbin.social 8 points 1 year ago (1 children)

I feel there's a good number of people who would just take neither as well though. Yeah, 10m loading is better than intermittent stuttering, but then I better be playing one of the top 10 games of all time if i'm dealing with that.

[–] Silverseren@kbin.social 7 points 1 year ago

"playing one of the top 10 games of all time"

You get that dirty sentence away from Activision.

[–] learningduck@programming.dev 6 points 1 year ago (1 children)

But they don't have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.