this post was submitted on 29 Oct 2023
141 points (89.4% liked)

Games

32480 readers
873 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I usually play games on "normal" difficulty these days, for a balanced challenge. However, I don't particularly enjoy boss fights, or at least I don't enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to "easy", while not making the rest of the game less challenging as well.

you are viewing a single comment's thread
view the rest of the comments
[–] fckreddit@lemmy.ml 3 points 1 year ago (3 children)

Yeah, also a way to skip certain missions in older GTA games. I usually play games on easy because I have a low tolerance for frustration. Hence, I tend to avoid souls-likes, etc, although I would love to play them.

[–] SpaceNoodle@lemmy.world 7 points 1 year ago

My reasoning is that I already have a job, and I need my games to feel like fun, not work. I want a challenge, not a slog.

[–] TowerofPimps@lemmy.world 4 points 1 year ago (1 children)

"All you had to do was follow the damn train, CJ!"

[–] setsneedtofeed@lemmy.world 1 points 1 year ago

People always complain about this because they blocked out the trauma of the RC plane missions. Those were 1000x worse.

[–] setsneedtofeed@lemmy.world 2 points 1 year ago

I think there is a wide difference between soulslikes and GTA. The most obvious being that soulslikes are understood to be difficult, while GTA difficulty spikes are almost random and tend to be a result of poor design.

In something like GTA there shouldn't be a need to skip story critical missions, because those mission should be ironed out. The really frustrating missions either need to be reworked or pushed into optional side missions.